graphical relationship script sequencer on Sketchup: current progress 2
adjusting for better user experience dealing with the basics of editing and manipulating the graph and its link with sketchup also started on the related ruby scripts to extend what…
Render note 4: flickering FG
Flickering final gather map is one of the main problem with animation in maya mental ray. This is due to the random sampling on the FG map in each frame….
Game engine for architectural visualisation
Realtime rendering within game engine can potentially reduce time for animation with large no. of trees/objects First look: CryEngine3 – http://www.crydev.net/ potentially good atmosphere and lighting, max-like sdk with quite…
pyMCAD: current progress
basic CAD-like behavior in maya, mouse input operation to define vector, input value to define length measure, move, divide as points, line progress: pyMGL – compiled mgl2011.mll (using same system…
Render note 3: IES with fog
Some point light test with simple light fog (without parti_volume) with IES profile on maya mental ray From left to right: 1. light shader: mib_light_photometric 2. light shader: mib_light_photometric +…