pyMGL: Progress01
Drawing of primitives: Points, Line, Triangle (3 points), Vector (point, line, triangle), Circle (by points), Quad (4 points), Voxel (2x Quads + 4 lines) in MGL space from scripted data…
pyMGL
Short video showing test of a WIP opengl drawing utility script for Maya: (pyMGL) based on previous exploration in opengl in Maya. Using Cellular Automata game of life in Maya,…
openGL in Maya with python
Another test on opengl in Maya through python. VBO (lack a datatype) /GLSL seems to be missing from the python side of the Maya API, no documentation found, hence have…
Revisit openGL in Maya II
WIP/todo: create a custom node to draw data from python hash/list with some basic gl functions ie. points, lines, quads/poly update#1 limit to string attr length – require external file…
Revisit openGL in Maya
Currently looking at using processing-like openGL in Maya to display intermediate results initiated by scripted methods. Avoiding the need of creating actual geometry. Took previously scripted nodes stripping as a…