subdivision strategy test 01
Test on a subdivision strategy on polygon with holes aiming to interpolate the resulting topology between holes as complex 2d shapes starting from edit points and normal on hole curves,…
recusive division on a 2d polygon revisited
Reimplementation in C++ without Maya API dependencies
Cellular model with influences
A processing sketch (CA with terrain 2010) reinplemented in graph framework
Game of Life test on a graph sequence
An implementation of cellular automata game of life to test various aspects of a graph sequence framework with loop.
inter-object dynamics 2
Part of an exploration in vector-based model, extending previous sketch with rules borrowed from cellular automata transaction rules – local emit(growth) and decay at global density threshold controlled by sliders.
inter-object dynamics
click image to view video on vimeo Part of a series of simple processing demo at UoN in 2010 (points and nodes), edited to include more behaviours. This sketch was…