Render note 2: Artifical light
Artifical light options: 1. maya shader/area light with glow 2. mia_material + mia_light_surface + final gathering 3. light > mib_light_photometric > light profile (ies) or light > physical light with…
Render note 1: DOF
Possible workflow for depth of field: Maya internal: cameraShape > Depth of Field (set distance to focus) or physical_lens_dof (set plane = distance to focus*-1(reverse)) -> mental ray Lens Shader…
rendering references
Some rendering tips for mental ray found online Maya/Mental Ray: Portal Lights – http://vimeo.com/8424293 with explaination on final gathering Self Illuminating Objects with Mental Ray – http://vimeo.com/19419930 using mia_material +…
cutout
automating cutout: macro to read image size, create plane, apply texture and transparency +drag and drop image to batch file send command through maya commandport +faceCamera (like sketchup component face…
tree test again
Evermotion Archmodels / DOSCH 3D tree model lib test turn to DOSCH 3D low poly trees for aerial views (running fine with around 2000 at the moment) Evermotion set useful…