pyMGL: Progress02.2
Another test on pyMGL. Video demonstrates the possibility to visualize iterative results where results can be “baked” (in Rhino Grasshopper term) as Maya geometry (not shown in video but possible).
pyMGL: Progress02
Video of a WIP opengl drawing utility script for Maya: (pyMGL). Showing a simple point|vector|loci framework scripted in python, that could work as a basis to explore ideas in boids/flock/agent-base…
pyMGL: Progress01
Drawing of primitives: Points, Line, Triangle (3 points), Vector (point, line, triangle), Circle (by points), Quad (4 points), Voxel (2x Quads + 4 lines) in MGL space from scripted data…