Polygon division by polygon offset
Testing a simple method of mesh face division by polygon offset using current implemetation of polygon related functions – offset, convertion to polyline, polyline division and basic 2d delaunay triangulation. Some aspects of polygon with holes are yet to be resolved (in polyline extraction and export to maya context)
left: original maya polygon, right: test output
todo: 1. quadrilateral mesh generation from polygon with holes 2. Constrained Delaunay Triangulation 3. Mesh face holes export