proxyTree WIP
WIP: proxyTools.py
Workflow:
A – proxyTools.py: proxy placement
1. draw mesh
2. geometry paint tool (bonus tools)|
3. import proxy object (create using mrCreateProxy)
4. proxyTools.py: sample proxy
5. proxyTools.py: replace geometry by selected geometry from step 2
B – proxyTools.py: manipulation (size)
1. proxyTools.py: manipulation tools i.e. random scale, roatation
2. proxyTools.py: sample mesh
3. proxyTools.py: drop to mesh
C – proxyTools.py: manipulation (apply multiple proxy)
1. proxyTools.py: sample selection by percentage
2. step A4-A5 to reapply a different proxy to selection
Encounter memory issues with mip_binaryproxy
Searched online and found some possible solution:
1. use raytrace instead of scanline
2. check rendering using Run Render Diagnostic
3. convert texture from jpg/tif to map – cmd batch convertion: convert2map.bat
Problem with map texture on network rendering yet to be solved