pyMGL: Progress03
First test pyMGL application: visualizing nearest neighbor search optimization within a point|vector|loci set using the “hanging moss” concept using standard fixed size pixels/voxels.
Flickering resolved through a node that deals with redrawing the data.
Key ides:
Voxel for nearest neighbor optimization (hanging moss concept)
– Inivisible grid storing points
– Kernal to search for voxels
Points with vector (direction and magnitude)
Angle deviation (i.e. +/- 30) applied to vector to each iteration
hello very interesting. tell me how i can try pyMGL