pyMGL: python space | maya space (video)

pyMGL: python space | maya space (video)

Looking at ideas of optimizing nearest object search between points from python and maya geometry. This video shows 3 curves in maya space, manipulated manually and stored in python as voxels. Each moving point search for its nearest neighbors by looking up voxels based on its sphere of influence (The closest point check to curve is only performed where points with square indicates voxel containing curve is in proximity)

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