basic 2d delaunlay trianglulation

basic 2d delaunlay trianglulation

delaunlay2d.jpg
basic 2d study of delaunlay trianglulation in maya with python to understand how to construct and manipulate them.
There might be some advantage of having everything within the script if small changes are made i.e. removing or adding one or two points, otherwise exporting point as a text file for qhull would run faster.

references:
http://goanna.cs.rmit.edu.au/~gl/research/comp_geom/delaunay/delaunay.html
http://www.cse.unsw.edu.au/~lambert/java/3d/delaunay.html

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