pyMGL_SVG
top: svg vector graphic output composite: vector graphic on top of mental ray render (rasterized for weblog)
bottom: playblast maya viewport with some maya geometry and drawing with pyMGL
Convert maya viewport drawing through pyMGL custom drawing of scripted entities i.e. points/line to vector graphics with matching mental ray/hardware render that can be edited in inkscape/illustrator for diagrams/documentation
Current issues: no depth sorting, inaccurate circle projections, require file convertion (svg to pdf) for after effects